Game Development

Space Collectors (Game Jam)

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You are an astronaut seeking passage into the afterlife, but you’ve lost all your memories! Collect memories of varying significance to restore your past. Features hand-drawn art, animations, and retro gameplay. But be warned: fail to gather enough meaningful memories, and you may be trapped in limbo.

My role:

  • Team Lead
  • Programming UI, point system, cutscene, and scoreboard
  • Vision communication with art director
  • Asset creation assistance

Nezha (ART360 Critique)

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A reimagined origin story of Nezha's 1979 movie. After a crane delivered Nezha to the Heavenly king, Nezha must find the Red Cloth and Golden Ring in order to defeat the Dragon King and stop the storms. This game is meant to mimic Chinese shadow play, as it is projected onto a paper-cut background, making for a seamless blend between the story's traditional origin and the modern medium.

My role:

  • Programming Gameplay
  • Story/dialogue
  • Assets and Sound desgin
  • Paper Cutout Background
  • Basically everything