Artworks

Rendered Paintings

Rendered pieces showcasing my understanding of lighting, anatomy, and composition

GhostTide

Concept art for GhostTide, a first-person shooter featuring futuristic underwater tactical units. I began by drafting character silhouettes with clear shape language, then selected my favorite sketch to refine into the final design.

Robot Roundup

Character lineup created for the game Robot Roundup, a remastered version of ChuChu Rocket!. The second image shows the characters in action on the selection screen (UI by Alexander Ross).

We're Smart

Character lineup commissioned by Chill Studioez for their TV show, We're Smart. This is an action/slice-of-life show telling a story about Boris and his theiving alterego Jack the Reaper.

When Embers Fall

Visual development project for the story concept When Embers Fall. The narrative follows a farmer infected by a parasitic sprite that drains their life force, but also grants the ability to fight shadow creatures. The project includes a character lineup, layout designs, an expression sheet, and a painted emotional beat.

Environments

Environment studies and painted backgrounds created for various projects and animation work.